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CS2 Skin Float Explained

Skins · 5 min read · Updated May 29, 2026

Every skin in Counter-Strike 2 has a hidden number between 0 and 1 called its float, or wear value. It is generated when the skin is created and never changes. The lower the float, the cleaner and newer the skin looks. The higher it goes, the more scratched and faded the finish becomes.

The five wear tiers

That 0 to 1 scale is split into five named conditions. The boundaries are the same for every skin in the game:

ConditionFloat range
Factory New0.00 to 0.07
Minimal Wear0.07 to 0.15
Field-Tested0.15 to 0.38
Well-Worn0.38 to 0.45
Battle-Scarred0.45 to 1.00

Why some skins never appear Factory New

Each finish also has its own minimum and maximum float, set by the designer. The AK-47 Redline, for example, has a minimum float of 0.10, so it can never roll below Minimal Wear no matter how lucky you get. Other skins are capped low and only ever exist in Factory New or Minimal Wear. You can see the obtainable range for any finish on its page in the skin explorer.

Why two Field-Tested skins look different

Field-Tested covers a wide band, from 0.15 all the way to 0.38. A skin at 0.16 sits right at the clean edge of that tier and can look almost like Minimal Wear, while one at 0.37 is nearly Well-Worn. This is why experienced traders care about the exact float, not just the condition label. A low-float Field-Tested often looks far better than its price suggests.

What to actually look for

  • Lower float inside the same tier usually looks better and holds value.
  • Some finishes wear unevenly, so a higher float can still look fine. Always preview the real image.
  • Pattern-based skins like Case Hardened or the Doppler also depend on pattern index, which is separate from float.

Want to compare floats and conditions across finishes? Open the skin explorer and sort by lowest float.