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Nade lineups

Every smoke, flash, molotov and HE lineup across the active duty map pool, in one filterable browser. Find the utility you need for any site take or retake.

47 lineups
SmokeT-side

A site stairs smoke

Smoke off stairs from A ramp to block the CT angle from jungle and let the bomber plant default. A core smoke for every A take.

MirageView map →
SmokeT-side

Jungle smoke

Smoke jungle to cut the CT rotation from spawn and isolate A site for a post-plant.

MirageView map →
SmokeT-side

Window smoke (mid)

Smoke mid window so T players can take catwalk and connector without being shot from short A.

MirageView map →
SmokeT-side

B short smoke

Off the B apartments push, smoke short to block the site player and get onto the plant safely.

MirageView map →
MolotovCT-side

Palace molotov

Molotov palace on a retake to flush a terrorist holding the high ground, or to delay a palace push.

MirageView map →
FlashT-side

A ramp flash

Pop a flash over palace from ramp to blind the CT holding stairs before the site entry.

MirageView map →
SmokeCT-side

Banana smoke

Smoke the top of banana from CT to stall the B push and force Ts to use mollies to clear it.

InfernoView map →
MolotovCT-side

Logs molly

Molotov logs at the top of banana to deny banana control and damage pushing Ts.

InfernoView map →
SmokeT-side

A site coffins smoke

From apartments, smoke coffins/arch to block the CT crossfire before stepping onto A site.

InfernoView map →
SmokeT-side

CT smoke (B execute)

On a B execute, smoke CT to block the fast rotation, then molly pillar and dark to clear hides.

InfernoView map →
MolotovCT-side

Pit molotov

On an A retake, molotov pit to flush a terrorist hiding there for post-plant.

InfernoView map →
FlashT-side

Apartments flash

Pop a flash from apartments over the roof to blind the CT holding short before the A entry.

InfernoView map →
SmokeT-side

A long doors smoke

Smoke A long doors to block the CT cross-fire so Ts can take long control safely.

Dust IIView map →
SmokeT-side

CT smoke (A take)

On an A execute, smoke CT spawn to block the rotation, then flash and plant default.

Dust IIView map →
SmokeT-side

Mid doors smoke

Smoke mid doors to take mid control and open the catwalk and lower tunnels options.

Dust IIView map →
SmokeCT-side

B tunnels smoke

Smoke upper tunnels from B site to stall a tunnels execute and buy time for rotates.

Dust IIView map →
MolotovCT-side

B site molly

Molotov the B entrance or back plat to delay a tunnels hit and force Ts to wait it out.

Dust IIView map →
FlashT-side

A site flash

Pop a flash over the site from short or long to blind the CT holding goose before entry.

Dust IIView map →
SmokeT-side

Heaven smoke

From outside, smoke heaven to block the CT overlooking yard so Ts can cross to A main or secret.

NukeView map →
SmokeT-side

A main smoke

Smoke off the CT angle from rafters or squeaky to enable a clean A main entry.

NukeView map →
MolotovCT-side

Squeaky molotov

Molotov in front of squeaky door to delay an A main push and force Ts to wait.

NukeView map →
MolotovCT-side

B ramps molly

Molotov the B ramps to stall a lower push and give the vent rotate time to arrive.

NukeView map →
FlashT-side

Outside flash

Pop a flash over the wall from garage to blind a heaven or container CT before taking yard.

NukeView map →
SmokeT-side

Vents smoke

On a B hit, smoke vents to block the instant CT upper-to-lower rotate.

NukeView map →
SmokeT-side

A long smoke

Smoke A long to block the CT angle from tree and let Ts take long control for a split.

OverpassView map →
SmokeT-side

Connector smoke

Smoke connector to block the mid-to-B CT rotation during a B execute.

OverpassView map →
SmokeT-side

Monster smoke (B)

On a B execute through monster, smoke the site angle to get the plant down safely.

OverpassView map →
MolotovCT-side

Tree molotov

Molotov tree on an A retake to flush a terrorist holding the standard post-plant angle.

OverpassView map →
MolotovCT-side

Short B molly

Molotov short B to stall a connector push and buy time for the rotate.

OverpassView map →
FlashT-side

Fountain flash

Pop a flash from fountain toward A short to blind the CT holding short before an A split.

OverpassView map →
SmokeT-side

A ramp smoke

Smoke A ramp to block the CT hold from site and get onto A for a fast plant.

VertigoView map →
SmokeT-side

B short smoke

On a B execute, smoke short to block the site player and plant behind the box.

VertigoView map →
MolotovCT-side

Generator molly

Molotov generator on an A retake to flush a terrorist holding the default plant angle.

VertigoView map →
MolotovCT-side

B ramps molly

Molotov B ramps to stall a B push and buy time for the upper CTs to rotate down.

VertigoView map →
FlashT-side

Connector flash

Pop a flash toward connector to blind the roamer before splitting A or dropping to B.

VertigoView map →
SmokeT-side

A main smoke

Smoke A main to block the CT crossfire and enable a clean entry onto A site.

AncientView map →
SmokeT-side

Heaven smoke (A)

On an A execute, smoke heaven to cut the high CT angle and protect a default plant.

AncientView map →
SmokeT-side

Mid donut smoke

Smoke donut to take mid control and open the cave and B short splits.

AncientView map →
MolotovCT-side

B main molly

Molotov B main to stall a B push and buy time for the mid or CT rotate.

AncientView map →
MolotovCT-side

Triple molly

On an A retake, molotov triple to flush a terrorist holding the plant behind the boxes.

AncientView map →
FlashT-side

Cave flash

Pop a flash toward cave to blind the CT holding the A split before pushing through.

AncientView map →
SmokeT-side

A main smoke

Smoke A main to block the CT hold and get onto A for a fast plant.

AnubisView map →
SmokeT-side

Palace smoke (A)

On an A execute, smoke palace to cut the high CT angle and protect the plant.

AnubisView map →
SmokeT-side

B short smoke

Smoke B short on a B execute to block the site player and plant behind pillar.

AnubisView map →
MolotovCT-side

Palace molly

Molotov palace on an A retake to flush a terrorist holding the high ground.

AnubisView map →
MolotovCT-side

B main molly

Molotov B main to stall a B push and buy time for the mid or CT rotate.

AnubisView map →
FlashT-side

Water flash

Pop a flash from water toward connector to blind the roamer before a flank to either site.

AnubisView map →

How to use these lineups

Each lineup card tells you the grenade type, which side it is for, and what it accomplishes. The description is a landmark-based reference: stand at the named spot, aim at the referenced callout, and throw. Open the map page for the full callout list and a labeled layout so you can find the exact position.

Lineups are organized by map and tagged by grenade type and side. T-side lineups are for executes and site takes. CT-side lineups are for retakes, delays, and defensive holds. Use the filters to narrow to exactly the utility you are practicing.