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A / B sitesReleased 2013-06 · Reviewed June 22, 2026

Mirage

The classic three-lane desert map and the most played CS2 map of all.

Overview

Mirage is a three-lane map built around a contested mid and a wide A site with many entrances. B is a small, enclosed site in apartments that rewards fast hits and good utility. Mid control decides rotations and lets terrorists split either bombsite. Mirage is forgiving to learn and hard to master, which is why it has stayed at the top of the competitive pool for years.

Lane schematicAn abstract diagram of how areas connect, not a scale map.
T SPAWNCT SPAWNAA siteA sitePalaceJungleStairsFireboxMidMidTop midCatwalkConnectorWindowBB siteB siteApartmentsBalconyB shortCatwalk (B)CT spawn / Sniper nest / Jungle to A

Callouts

The standard names for every area, grouped by bombsite and lane.

Mid

Mid
The central lane connecting T spawn to connector and catwalk.
Top mid
The T side of mid, near the entrance from T spawn.
Catwalk
The raised path from mid up toward A short, also called cat.
Connector
The hallway linking mid to under A, often held by a CT.
Window
The opening over mid from short A, a key angle for both sides.
Underpass
The lower path beneath catwalk connecting mid to A short.

A site

A site
The open bombsite with the bomb plant zone, surrounded by boxes.
Palace
The raised room overlooking A from the A ramp side.
Jungle
The area between palace and CT spawn, a common CT hold.
Stairs
The steps from jungle down onto A site.
Firebox
The stacked logs/boxes on A used as a plant cover and angle.
Triple
The set of three crates near CT that offer a strong post-plant angle.
Ramp
The entrance from underpass/cat up onto A site.
Default plant
The standard plant spot behind firebox, visible from stairs.

B site

B site
The small enclosed bombsite inside apartments.
Apartments
The route from T spawn through halls to B, also called apps.
Balcony
The overlook from apps onto B site.
B short
The tight entrance from apps onto the site.
Catwalk (B)
The walkway from market toward B site.
Market
The shop room between CT spawn and B, a key rotation path.
Tunnel
The passage from T spawn directly to B, also called B apartments lower.

CT spawn and rotations

CT spawn
The counter-terrorist spawn area between A and B.
Sniper nest
The CT angle overlooking mid from near CT spawn.
Jungle to A
The rotation route from CT to A through jungle.
Market to B
The rotation route from CT to B through market.
T side

Default tactics

Default T play is to send one or two players to mid for control and catwalk pressure, two to B apartments to threaten a hit, and the rest to A ramp. Mid control opens the split onto A through catwalk and window. A fast B execute with smokes on balcony and short is common on force buy rounds.

CT side

Default holds

CTs usually play two A, one mid, and one B with a rotator in CT spawn. A is held from palace, stairs, and triple; mid from window and connector; B from site and market. Retakes matter more than first-contact kills because the sites are small, so save utility for post-plant.

Standard utility

The smokes, flashes and molotives that define rounds on Mirage. Descriptions are general references, not pixel-perfect lineups.

SmokeT

A site stairs smoke

Smoke off stairs from A ramp to block the CT angle from jungle and let the bomber plant default. A core smoke for every A take.

SmokeT

Jungle smoke

Smoke jungle to cut the CT rotation from spawn and isolate A site for a post-plant.

SmokeT

Window smoke (mid)

Smoke mid window so T players can take catwalk and connector without being shot from short A.

SmokeT

B short smoke

Off the B apartments push, smoke short to block the site player and get onto the plant safely.

MolotovCT

Palace molotov

Molotov palace on a retake to flush a terrorist holding the high ground, or to delay a palace push.

FlashT

A ramp flash

Pop a flash over palace from ramp to blind the CT holding stairs before the site entry.

Back to all mapsMap guide reviewed June 22, 2026