Data sources
We label live data with its source and last-updated time. Here is everything we rely on.
Steam Web API
steamcommunity.com/devThe news and patch-notes feed reads from the official Counter-Strike 2 news endpoint. Update times shown on the site come straight from Steam.
bymykel/CSGO-API
github.com/ByMykel/CSGO-APIAn open, community-maintained JSON dataset of CS2 items. It powers the skin explorer: names, rarities, float ranges, collections and images. Synced daily.
Liquipedia (CC-BY-SA 3.0)
liquipedia.net/counterstrikePro player settings, crosshairs and gear come from Liquipedia under CC-BY-SA 3.0. We sync periodically into our own cache and credit Liquipedia on every pro profile, with a link back to the source page.
Crosshair share-code format
github.com/akiver/csgo-sharecodeOur crosshair encoder and decoder follow the documented CS2 share-code byte layout, verified against this MIT-licensed reference implementation.
Skin and item images are served from Valve's public Steam economy CDN. Counter-Strike and Counter-Strike 2 are trademarks of Valve Corporation. CounterStrikeHub is a fan project and is not affiliated with Valve.