Sensitivity converter
Move between games without relearning your aim. Convert sensitivity while holding cm/360 constant, and see your eDPI and turn distance instantly.
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Valorant sensitivity
eDPI
1600
Counter-Strike 2 sens x DPI
cm / 360
26
Distance for a full turn
inch / 360
10.23
Same turn, inches
| Game | Sensitivity | eDPI | cm / 360 |
|---|---|---|---|
| Counter-Strike 2 | 2 | 1600 | 26 |
| Valorant | 0.6286 | 503 | 26 |
| Apex Legends | 2 | 1600 | 26 |
| Overwatch 2 | 6.6667 | 5333 | 26 |
| Call of Duty (MW / Warzone) | 6.6667 | 5333 | 26 |
| Fortnite | 0.0792 | 63 | 26 |
| Rainbow Six Siege* | 7.6794 | 6144 | 26 |
| PUBG | 19.802 | 15842 | 26 |
| Battlefield 2042 | 19.802 | 15842 | 26 |
| Quake Champions | 2 | 1600 | 26 |
| Halo Infinite | 3.52 | 2816 | 26 |
| Team Fortress 2 | 2 | 1600 | 26 |
* Non-linear sensitivity curve, so the converted value is a close starting point. cm/360 is the real-world distance to turn all the way around at 800 DPI.
How conversion works
Every game turns your view a fixed number of degrees per mouse count at sensitivity 1. That number is the game's yaw. To keep the same feel, we hold cm/360 constant and solve for the new sensitivity:
new sens = old sens x (old yaw / new yaw) cm/360 = 360 / (yaw x sens) / DPI x 2.54
Because Apex Legends and CS2 share the same 0.022 yaw, their sensitivities are identical at the same DPI. New to all this? Read our sensitivity guide.
Questions
- What is eDPI?
- eDPI (effective DPI) is your in-game sensitivity multiplied by your mouse DPI. It lets you compare how fast two players actually turn even if they use different DPI and sens combinations.
- What is cm/360?
- cm/360 is the physical distance, in centimeters, your mouse travels to turn a full 360 degrees in game. It is the most reliable way to match aim across different games because it ignores each game's internal sensitivity scale.
- How do I keep the same aim when switching games?
- Match your cm/360. This converter does that for you: pick the game you are coming from, enter your sens and DPI, and it gives you the sensitivity that produces the same turn distance in the target game.
- Why is my converted sensitivity called approximate for some games?
- A few games, such as Rainbow Six Siege, use a non-linear sensitivity curve. The conversion gets you very close, but you may want to fine-tune by feel.